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The Bewitched Game - when the game plays you, it is time to change the rules, is the third illustrated novella in the Bindi and Beam series. Prepare yourself for a thrilling tale where virtual reality meets real-world challenges. Follow the journey of Bindi Arora, a wise and cautious teen, as she navigates the enthralling yet deceptive realms of The Magic Garden. This isn't just any game-it's a world created by Hexa, a swamp witch with a vengeful agenda, aiming to trap players in a spell of addiction, health decline, and social isolation.
Parents of young teenagers, take note! The Bewitched Game is more than a story; it's a mirror reflecting the silent battles our children face in the digital age. Witness how Bindi, immune to the game's addictive lure, embarks on a quest to free its captives, including her own family, from Hexa's sinister spell. Her adventure is fraught with obstacles, mind games, and the blurred lines between virtual and reality.
This book is a compelling narrative that not only entertains but educates, highlighting the importance of digital wellbeing. It's a call to action for parents to engage with their children about the impact of gaming and online activities. The Bewitched Game transforms the conversation around technology, empowering our youth to navigate the digital world wisely, fostering a generation that champions balance, health, and real-world connections. Join Bindi in her mission to turn a bewitched game into a force for good, inspiring a healthy, socially vibrant future.
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