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The New World is not empty. Its forests shelter creatures no European scholar has cataloged, and the colonial night harbors horrors that defy natural philosophy. Colonial Gothic: The Book of Beasts is a comprehensive creature compendium for the Colonial Gothic roleplaying game, placing a complete bestiary of supernatural adversaries in the hands of Game Masters ready to bring authentic colonial horror to the table.
Every creature in The Book of Beasts is drawn from the rich tradition of colonial American folklore, indigenous legend, and European supernatural belief transplanted to the New World. These are not generic fantasy monsters. They are historically grounded horrors shaped by the culture, faith, and fear of 18th-century America, each one fully statted for immediate use in any Colonial Gothic campaign. Whether the threat emerges from the shadows of Boston's crooked streets, the blood-soaked frontier, or the fever swamps of the South, Game Masters will find the adversaries they need within these pages.
Written by Richard Iorio, creator of Colonial Gothic, and Graeme Davis (Mythic Britain & Ireland for Free League Publishing) The Book of Beasts is built by designers with over eighteen years of experience developing the Colonial Gothic setting. It replaces and expands the creature content from earlier Colonial Gothic editions, bringing all supernatural adversaries together in a single authoritative reference for the current game.
For Game Masters running Colonial Gothic Fourth Edition.
Published by Rogue Games, Inc., Chicago, Illinois.
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