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Procedural Content Generation in Games

Jazyk AngličtinaAngličtina
Kniha Pevná
Kniha Procedural Content Generation in Games Noor Shaker
Libristo kód: 12821424
Nakladateľstvo Springer International Publishing AG, október 2016
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp... Celý popis
? points 221 b
89.61
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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.??The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.?

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