LIBRISTO
LIBROAMANTO
povinné
Staňte sa súčasťou komunity milovníkov kníh z celého sveta a získajte hromadu výhod. Založiť účet zdarma
0
Doprava zadarmo s Packetou nad 59.99 €
Kuriér DPD 2.99 Kuriér GLS 3.99 Zberné miesto GLS 2.49 SPS 3.99 SPS Parcel Shop 2.99 Packeta kurýr 3.99 Slovenská pošta 3.99 Zberné miesto DPD 2.99 Packeta 2.99

Doprava zdarma pre objednávky nad 59,99 € s Packetou a SPS Boxmi.

Hands-On C++ Game Animation Programming

Jazyk AngličtinaAngličtina
Kniha Brožovaná
Kniha Hands-On C++ Game Animation Programming Gabor Szauer
Libristo kód: 32949354
Nakladateľstvo Packt Publishing Limited, jún 2020
Learn animation programming from first principles and implement modern animation techniques that can... Celý popis
? points 116 b
48.11
Skladom u dodávateľa Odosielame za 14-21 dní

Až 30 dní na vrátenie tovaru


Mohlo by vás tiež zaujímať


Top
C++ Game Animation Programming - Second Edition Gabor Szauer / Kniha Brožovaná
common.buy 48.11
Top
Gamedev Production and Design Workbook Leszek Lisowski / Kniha Brožovaná
common.buy 23.85
C++ Game Development By Example Siddharth Shekar / Kniha Brožovaná
common.buy 48.11
Graphics Programming in C++ Mark Walmsley / Kniha Brožovaná
common.buy 50.54
Beginning C++ Game Programming John Horton / Kniha Brožovaná
common.buy 53.57
Unity 2021 Shaders and Effects Cookbook John P. Doran / Kniha Brožovaná
common.buy 67.02
Hands-On GUI Programming with C++ and Qt5 Lee Zhi Eng / Kniha Brožovaná
common.buy 47.20
Mastering C++ Game Animation Programming Michael Dunsky / Kniha Brožovaná
common.buy 46.29
C++ for Game Developers Jarrel E. / Kniha Pevná
common.buy 28.60
Top
Animator's Survival Kit Richard E. Williams / Kniha Brožovaná
common.buy 41.24
Advances in Chromatography, Volume 49 Eli Grushka / Kniha Brožovaná
common.buy 91.18
Lacno
Opening repertoire: The Iron English Richard Palliser / Kniha Brožovaná
common.buy 21.02
Top
God Emperor Of Dune Frank Herbert / Kniha Brožovaná
common.buy 10.71
Top
Blank Flipbooks (3-Pack) Peter Pauper Press Inc / Kniha Pevná
common.buy 6.56
Top
Short Stories in French for Beginners Olly Richards / Kniha Brožovaná
common.buy 12.32
Top
Civilized to Death: The Price of Progress Christopher Ryan / Kniha Brožovaná
common.buy 14.75
Clinical Nuclear Medicine Hojjat Ahmadzadehfar / Kniha Pevná
common.buy 170.94
Top
Winter Meyer Marissa / Kniha Brožovaná
common.buy 12.42
Top
Pilates Anatomy Rael Isacowitz / Kniha Brožovaná
common.buy 19.60
Japan's World Heritage Sites John Dougill / Kniha Pevná
common.buy 22.43
Top
The Pragmatic Programmer David Thomas / Kniha Pevná
common.buy 41.94
Dinky Donkey (PB) Craig Smith / Kniha Brožovaná
common.buy 7.67
Top
The Kingdom of Copper S. A. Chakraborty / Kniha Brožovaná
common.buy 10.71

Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow

Key Features:

- Build a functional and production-ready modern animation system with complete features using C++

- Learn basic, advanced, and skinned animation programming with this step-by-step guide

- Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions

Book Description:

Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.

This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.

By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.

What You Will Learn:

- Get the hang of 3D vectors, matrices, and transforms, and their use in game development

- Discover various techniques to smoothly blend animations

- Get to grips with GLTF file format and its design decisions and data structures

- Design an animation system by using animation tracks and implementing skinning

- Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes

- Implement the IK technique for your game characters using CCD and FABRIK solvers

- Understand dual quaternion skinning and how to render large instanced crowds

Who this book is for:

This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.

Table of Contents

- Creating a Game Window

- Implementing Vectors

- Implementing Matrices

- Implementing Quaternions

- Implementing Transforms

- Building an Abstract Renderer

- Exploring the glTF File Format

- Creating Curves, Frames, and Tracks

- Implementing Animation Clips

- Mesh Skinning

- Optimizing the Animation Pipeline

- Blending between Animations

- Implementing Inverse Kinematics

- Using Dual Quaternions for Skinning

- Rendering Instanced Crowds

Herečka & Polyglotka
EWA KASP pre
Prehrať video
Ewa Kasp
Libristo má najväčší výber cudzojazyčnej literatúry. Preto si knihy kupujem tu.

Informácie o knihe

Celý názov Hands-On C++ Game Animation Programming
Autor Gabor Szauer
Jazyk Angličtina
Väzba Kniha - Brožovaná
Dátum vydania 2020
Počet strán 368
EAN 9781800208087
ISBN 1800208081
Libristo kód 32949354
Nakladateľstvo Packt Publishing Limited
Váha 687
Rozmery 75 x 93 x 20
Darujte túto knihu ešte dnes
Je to jednoduché
1 Pridajte knihu do košíka a vyberte možnosť doručiť ako darček 2 Obratom Vám zašleme poukaz 3 Knihu zašleme na adresu obdarovaného

Prihlásenie

Prihláste sa k svojmu účtu. Ešte nemáte Libristo účet? Vytvorte si ho teraz!

 
povinné
povinné

Nemáte účet? Získajte výhody Libristo účtu!

Vďaka Libristo účtu budete mať všetko pod kontrolou.

Vytvoriť Libristo účet
Knižný radca Libroamiko
Ahoj, som Libroamiko, môžem pomôcť?