LIBRISTO
LIBROAMANTO
povinné
Staňte sa súčasťou komunity milovníkov kníh z celého sveta a získajte hromadu výhod. Založiť účet zdarma
0
Doprava zadarmo s Packetou nad 59.99 €
Kuriér DPD 2.99 Zberné miesto GLS 2.99 SPS 3.99 Kuriér GLS 3.49 SPS Parcel Shop 2.99 Packeta kurýr 3.99 Pošta 3.99 Zberné miesto DPD 2.99 Zberné miesto DPD 0.00 Packeta 2.99

Doprava zdarma pre objednávky nad 59,99 € s Packetou a SPS Boxmi.

GPU-Based Techniques for Global Illumination Effects

Jazyk AngličtinaAngličtina
Kniha Brožovaná
Kniha GPU-Based Techniques for Global Illumination Effects Mateu Sbert
Libristo kód: 39298633
Nakladateľstvo Springer International Publishing, január 2008
This book presents techniques to render photo-realistic images by programming the Graphics Processin... Celý popis
? points 98 b
40.50
Skladom u dodávateľa Odosielame za 5-8 dní

30 dní na vrátenie tovaru


Zákazníci tiež kúpili


Communication, je me marre !! Jissey / Kniha Brožovaná
common.buy 13.66
In cammino Luigi Valdevit / Kniha Brožovaná
common.buy 23.18
Ma il leone non c'era Stefan Boonen / Kniha Pevná
common.buy 16.30
Praktické činnosti Elektrotechnika kolem nás Milan Křenek / Kniha Brožovaná
common.buy 4.85
Słownik ukraińsko-polski wyd. 2 Bożena Zinkiewicz - Tomanek / Kniha Brožovaná
common.buy 6.57
La partie de cache-cache - roman Cachard Kniha Brožovaná
common.buy 18.32
Leuchtturm Cuxhaven (Puzzle) Lothar Reupert / Hra/Hračka Hra
common.buy 45.16
Abhandlung über Dynamik Arthur Korn / Kniha Brožovaná
common.buy 33.01
L'Enseignement Catholique dans le Diocèse de Troyes François Velut / Kniha Brožovaná
common.buy 14.47
Poika, joka unohti nimensä OSSI Tiina Walsh / Kniha Brožovaná
common.buy 14.07
Mi Gran Biblia Ilustrada Equipo Editorial / Kniha Brožovaná
common.buy 23.79

This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms.Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

Herečka & Polyglotka
EWA KASP pre
Prehrať video
Ewa Kasp
Libristo má najväčší výber cudzojazyčnej literatúry. Preto si knihy kupujem tu.

Informácie o knihe

Celý názov GPU-Based Techniques for Global Illumination Effects
Jazyk Angličtina
Väzba Kniha - Brožovaná
Dátum vydania 2008
Počet strán 304
EAN 9783031795244
ISBN 3031795245
Libristo kód 39298633
Váha 572
Rozmery 191 x 235 x 17
Darujte túto knihu ešte dnes
Je to jednoduché
1 Pridajte knihu do košíka a vyberte možnosť doručiť ako darček 2 Obratom Vám zašleme poukaz 3 Knihu zašleme na adresu obdarovaného

Mohlo by vás tiež zaujímať


Porphyry, the Philosopher, to His Wife, Marcella Alice Zimmern / Kniha Brožovaná
common.buy 15.69
How to Program Effectively in Delphi Kevin Bond / Kniha Brožovaná
common.buy 109.48
Dark Trail Lee Everett / Kniha Brožovaná
common.buy 12.35
A Subconsious Imagination Color Book Becky Hosick / Kniha Brožovaná
common.buy 8.80
Sexual Economy of War Andrew Byers / Kniha Pevná
common.buy 55.80
Now I Lay Me Down to Sleep: On Death and Dying/Loss and Grieving Pamelajune (Pj) Anderson Dmin / Kniha Brožovaná
common.buy 14.07
Hip Hop DJs and the Evolution of Technology Andre Sirois / Kniha Brožovaná
common.buy 36.45
Mathematical Foundations of Computer Science 2015 Giuseppe Italiano / Kniha Brožovaná
common.buy 51.75
Teaching History Meaningfully Tebeje Molla / Kniha Brožovaná
common.buy 49.01
Heaven Is a Place on Earth Michael E. Wittmer / Kniha Brožovaná
common.buy 15.39
Public Service Employment Relations in Europe Stephen Bach / Kniha Brožovaná
common.buy 44.15
The Web Resource Space Model Hai Zhuge / Kniha Brožovaná
common.buy 103.10
Functional Imaging and Modeling of the Heart Isabelle E. Magnin / Kniha Brožovaná
common.buy 51.75

Prihlásenie

Prihláste sa k svojmu účtu. Ešte nemáte Libristo účet? Vytvorte si ho teraz!

 
povinné
povinné

Nemáte účet? Získajte výhody Libristo účtu!

Vďaka Libristo účtu budete mať všetko pod kontrolou.

Vytvoriť Libristo účet