LIBRISTO
LIBROAMANTO
povinné
Staňte sa súčasťou komunity milovníkov kníh z celého sveta a získajte hromadu výhod. Založiť účet zdarma
0
Doprava zadarmo s Packetou nad 59.99 €
Kuriér DPD 2.99 Zberné miesto GLS 2.49 SPS 3.99 SPS Parcel Shop 2.99 Packeta kurýr 3.99 Slovenská pošta 3.99 Zberné miesto DPD 2.99 Kuriér GLS 3.99 Packeta 2.99

Doprava zdarma pre objednávky nad 59,99 € s Packetou a SPS Boxmi.

GPGPU Programming for Games and Science

Jazyk AngličtinaAngličtina
Kniha Brožovaná
Nakladateľstvo Taylor & Francis Ltd, september 2020
An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and S... Celý popis
? points 163 b
67.26
50 % šanca Prehľadáme celý svet Kedy knihu dostanem?

Až 30 dní na vrátenie tovaru


Mohlo by vás tiež zaujímať


Game Engine Architecture, Third Edition Jason Gregory / Kniha Pevná
common.buy 106.51
Six Lectures on Economic Growth Simon Kuznets / Kniha Brožovaná
common.buy 58.96
Adult Jigsaw Puzzle Gustav Klimt: The Kiss Flame Tree Studio / Hra/Hračka Hra
common.buy 15.67
Oceanography GARRISON ELLIS / Kniha Brožovaná
common.buy 139.69
Woodland Journal Princeton Architectural Press / Kalendár/Diár Diár
common.buy 14.76
The Nature Of Middle-Earth Deluxe Edition John Ronald Reuel Tolkien / Kniha Pevná
common.buy 84.36
History and Ethics of Authenticity SHUTTLEWORTH KYLE MI / Kniha Pevná
common.buy 146.97
Top
Hellsing Deluxe Volume 2 Kohta Hirano / Kniha Pevná
common.buy 39.04
Ameto: Comedia Delle Ninfe Fiorentine (1558) Giovanni Boccaccio / Kniha Brožovaná
common.buy 25.58
Great Decoupling Nigel Inkster / Kniha Pevná
common.buy 32.66
Top
The Starless Sea Erin Morgenstern / Kniha Brožovaná
common.buy 9.90
Top
Ten Minutes to Bed: Little Dinosaur Rhiannon Fielding / Kniha Brožovaná
common.buy 8.18
Top
Dictionary of Demons: Expanded and Revised BELANGER M / Kniha Brožovaná
common.buy 26.49
Pripravujeme
Nude Stefan Rappo / Kniha Pevná
common.buy 31.65
Top
Berserk Deluxe Volume 2 Kentaro Miura / Kniha Pevná
common.buy 33.17
Top
Sketch with Asia Asia Ladowska / Kniha Pevná
common.buy 25.08
Interferometry and Synthesis in Radio Astronomy A. Richard Thompson / Kniha Brožovaná
common.buy 50.57
Hermetic Qabalah Foundation OLIVER ST. JOHN / Kniha Brožovaná
common.buy 27.40
Top
Art of Lightyear Disney/Pixar / Kniha Pevná
common.buy 31.65

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11



GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:







  • Robustness


  • Accuracy


  • Speed


  • Quality source code that is easily maintained, reusable, and readable




The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many concepts of general purpose GPU (GPGPU) programming and presents practical examples in game programming and scientific programming.





The author first describes numerical issues that arise when computing with floating-point arithmetic, including making trade-offs among robustness, accuracy, and speed. He then shows how single instruction multiple data (SIMD) extensions work on CPUs since GPUs also use SIMD.





The core of the book focuses on the GPU from the perspective of Direct3D 11 (D3D11) and the High Level Shading Language (HLSL). This chapter covers drawing 3D objects; vertex, geometry, pixel, and compute shaders; input and output resources for shaders; copying data between CPU and GPU; configuring two or more GPUs to act as one; and IEEE floating-point support on a GPU.





The book goes on to explore practical matters of programming a GPU, including code sharing among applications and performing basic tasks on the GPU. Focusing on mathematics, it next discusses vector and matrix algebra, rotations and quaternions, and coordinate systems. The final chapter gives several sample GPGPU applications on relatively advanced topics.



Web Resource
Available on a supporting website, the author’s fully featured Geometric Tools Engine for computing and graphics saves you from having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming. The engine provides robust and accurate source code with SIMD when appropriate and GPU versions of algorithms when possible.

Herečka & Polyglotka
EWA KASP pre
Prehrať video
Ewa Kasp
Libristo má najväčší výber cudzojazyčnej literatúry. Preto si knihy kupujem tu.

Informácie o knihe

Celý názov GPGPU Programming for Games and Science
Jazyk Angličtina
Väzba Kniha - Brožovaná
Dátum vydania 2020
Počet strán 469
EAN 9780367659097
ISBN 0367659093
Libristo kód 33061713
Nakladateľstvo Taylor & Francis Ltd
Váha 880
Rozmery 235 x 190 x 22
Darujte túto knihu ešte dnes
Je to jednoduché
1 Pridajte knihu do košíka a vyberte možnosť doručiť ako darček 2 Obratom Vám zašleme poukaz 3 Knihu zašleme na adresu obdarovaného

Prihlásenie

Prihláste sa k svojmu účtu. Ešte nemáte Libristo účet? Vytvorte si ho teraz!

 
povinné
povinné

Nemáte účet? Získajte výhody Libristo účtu!

Vďaka Libristo účtu budete mať všetko pod kontrolou.

Vytvoriť Libristo účet
Knižný radca Libroamiko
Ahoj, som Libroamiko, môžem pomôcť?