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This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:§§·Smart Gamification and Smart Serious Games.§§·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.§§·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.§§·Evaluation of Student Knowledge using an e-Learning Framework.§§·The iTEC Eduteka.§§·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.§§·Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull.§§The book is directed to researchers, students and software developers working in the areas of education and information technologies.§
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