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London, 1851. In a smoke-filled cafe, a modest Prussian mathematics professor sacrifices his queen, both rooks, and a bishop to mount a final assault with three minor pieces. The Immortal Game is born. One hundred and sixty-six years later, an artificial neural network learns chess from scratch in four hours -- and reinvents the game with a poetry no one had imagined.
Between these two moments, twelve games shook the board -- and the world.
Checkmate tells the story of these legendary encounters as great works of historical journalism. This is not a technical manual: it is an adventure story where sixty-four squares become a mirror of our civilization.
No prior knowledge of chess is required. Every technical concept is clearly explained. Every game is told from first move to last, like a thriller. A glossary at the end of the book defines all terms.
Interactive: QR codes in each chapter let you replay the games online on Lichess, move by move, at your own pace.
From London to Reykjavik, from Moscow to Wijk aan Zee, from the Great Exhibition of 1851 to Google DeepMind's servers -- open this book, and let History unfold on the chessboard.
Ahoj! Som Libroamiko, tvoj knižný radca.
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