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Education is entering a new era-one shaped by immersive technology, intelligent systems, and bold pedagogical innovation. This book explores how Augmented Reality (AR), Virtual Reality (VR), Artificial Intelligence (AI), GeoGebra, and digital platforms such as Google Sites can transform teaching and learning, with a focus on STEM education and the Indonesian curriculum. Across three chapters, the book examines the promise and challenges of integrating AR/VR into national education, the development of the PjBL-GeoGAI model for project-based calculus learning, and the practical design of a learning model that combines Artificial Intelligence, GeoGebra, Project-Based Learning, and the Google Sites platform. It offers both conceptual insight and applied guidance for creating more active, contextual, and technology-enhanced learning experiences. Written for educators, researchers, policymakers, and educational technology practitioners, this book is an invitation to rethink what is possible in education-and to take part in the revolution.
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