Nehodí sa? Žiadny problém! Tovar môžete vrátiť až do 30 dní
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Až 30 dní na vrátenie tovaru
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--
Ahoj! Som Libroamiko, tvoj knižný radca.
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